Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A revolution, attack or other unusual event throws Robert McKinnon's life into chaos, forcing Robert McKinnon to leave the planet. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
2 |
24 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
Robert McKinnon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Smuggle illegal items onto a planet. |
4 |
29 |
Forced to muster out. |
5 |
29 |
Failed to qualify for Performer (Entertainer). |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Robert McKinnon's Contacts or Allies betrays Robert McKinnon, ending Robert McKinnon's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Returned to Scout (Courier). |
6 |
35 |
Robert McKinnon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Robert McKinnon fail to help. Gain an Enemy. |
6 |
35 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
36 |
Voluntarily left Courier |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Robert McKinnon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
43 |
Moved to a new world. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |