Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Rogers Weddall's time in the scouts. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Rogers Weddall went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Scarred. Owe 2,500 for medical bills. |
4 |
29 |
Failed to qualify for Performer (Entertainer). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Rogers Weddall is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
32 |
Became a Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Rogers Weddall's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
A sudden war destroys Rogers Weddall's trade routes and contacts, forcing Rogers Weddall to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Rogers Weddall's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
Gained a contact. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
58 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Accused of a crime. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |