Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Saa-Te-pe's trade routes and contacts, forcing Saa-Te-pe to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Saa-Te-pe's Contacts or Allies betrays Saa-Te-pe, ending Saa-Te-pe's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Scholar (Field Researcher). |
3 |
25 |
Win a prestigious prize for Saa-Te-pe's work. |
4 |
25 |
Continued as Scholar (Field Researcher). |
4 |
27 |
An expedition or voyage goes wrong, leaving Saa-Te-pe stranded in the wilderness. |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Saa-Te-pe aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Returned to Believer (Missionary/Humanitarian). |
8 |
39 |
Saa-Te-pe aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
39 |
Retired. |
9 |
42 |
A new romantic starts. Gain an Ally. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Contact with Government. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |