Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
33 |
Someone more charismatic but less devout than Sanford Martin has become Sanford Martin's superior. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
36 |
Sanford Martin refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sanford Martin's faith. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
41 |
Someone more charismatic but less devout than Sanford Martin has become Sanford Martin's superior. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
43 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Suffer from a life-threatening illness. |
9 |
48 |
Became a Scout (Explorer). |
9 |
50 |
Sanford Martin's ship is damaged, and Sanford Martin have to hitch-hike Sanford Martin's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 3 Contacts. Gain 3 Enemies. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |