Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Selmer Nealy's work ends up coming home with Selmer Nealy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
27 |
Assigned to the security staff of a space station. |
3 |
30 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
31 |
Trapped behind enemy lines. |
5 |
34 |
Voluntarily left Marine Support |
5 |
34 |
Switched to Agent (Intelligence). |
5 |
37 |
Established a network of contacts. Gain 2 contacts. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Good fortune |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Befriended by a senior agent. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Voluntarily left Intelligence |
8 |
46 |
Failed to qualify for Surveyor (Scout). |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
48 |
Find valuable salvage. |
8 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
52 |
Became a Merchant (Broker). |
10 |
56 |
Make an unexpected connection outside Selmer Nealy's normal circles. Gain a Contact. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
60 |
A sudden war destroys Selmer Nealy's trade routes and contacts, forcing Selmer Nealy to flee that region of space. |
11 |
60 |
Gain rebels as Enemy |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |