Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Win a prestigious prize for Shawn Hand's work. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
An expedition or voyage goes wrong, leaving Shawn Hand stranded in the wilderness. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Shawn Hand botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Shawn Hand's ship is damaged, and Shawn Hand have to hitch-hike Shawn Hand's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
32 |
Shawn Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
Psychologically damaged by Shawn Hand's time in the scouts. |
6 |
34 |
Became a Agent (Intelligence). |
6 |
35 |
Given specialist training in vehicles. |
6 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
38 |
Voluntarily left Intelligence |
7 |
38 |
Became a Citizen (Colonist). |
7 |
42 |
A revolution, attack or other unusual event throws Shawn Hand's life into chaos, forcing Shawn Hand to leave the planet. |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
46 |
Made lifelong friends. Gain 3 Allies. |
9 |
48 |
Graduated. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Given advanced training in a specialist field |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
A series of bad deals and decisions force Shawn Hand into bankruptcy. Shawn Hand salvages what Shawn Hand can. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Believer (Mainstream Believer). |
15 |
66 |
Shawn Hand is sent to a new community or parish to preach The Word among the poor. |
15 |
69 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Continued as Believer (Mainstream Believer). |
16 |
71 |
Shawn Hand accepted an offer of inducements to betray Shawn Hand's faith. Gain 700,000 in cash. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |