Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Sherman Neal's time in the scouts. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
Sherman Neal come into conflict with a splinter group Sherman Neal's own religion which maintains Sherman Neal's version is the wrong one. Gain 3 Rivals. |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
24 |
Find valuable salvage. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Drafted into Merchant Marine |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
A sudden war destroys Sherman Neal's trade routes and contacts, forcing Sherman Neal to flee that region of space. |
5 |
31 |
Gain rebels as Enemy |
6 |
31 |
Failed to qualify for Merchant Academy. |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
32 |
Suffer from a life-threatening illness. |
7 |
32 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
34 |
A notable academic consults with Sherman Neal about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
36 |
Continued as Believer (Mainstream Believer). |
8 |
39 |
Sherman Neal retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
40 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Sherman Neal retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
44 |
Continued as Believer (Mainstream Believer). |
10 |
47 |
Sherman Neal is sent to a new community or parish to preach The Word among the poor. |
10 |
48 |
Forced to muster out. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |