Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
24 |
Spend several years jumping from world to world in Shirley Blakely's scout ship. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
33 |
Tested for psionic powers |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Smuggle illegal items onto a planet. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Shirley Blakely's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Imperial trade restrictions force Shirley Blakely out of business. |
8 |
45 |
Failed to qualify for Corporate (Citizen). |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
48 |
Suffer from a life-threatening illness. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Shirley Blakely accepted an offer of inducements to betray Shirley Blakely's faith. Gain 310,000 in cash. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
Spend time with an alien race. Gain a contact. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |