Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Stephen Atkins's ship is damaged, and Stephen Atkins have to hitch-hike Stephen Atkins's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
21 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
23 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
23 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
23 |
Continued as Army (Infantry). |
3 |
24 |
Assigned to an urbanised planet torn by war. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Continued as Army (Infantry). |
4 |
31 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Gain Enemy if Stephen Atkins don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Stephen Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Stephen Atkins's work ends up coming home with Stephen Atkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Stephen Atkins secretly provide religious rites for a dying leader or noble, although they do not share Stephen Atkins's faith. Gain an Ally in the family and a Rival who disagrees with Stephen Atkins's choice. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
A notable academic consults with Stephen Atkins about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
Stephen Atkins refuse to secretly provide religious rites for a dying leader or noble, because they do not share Stephen Atkins's faith. |
11 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Continued as Believer (Missionary/Humanitarian). |
12 |
56 |
Stephen Atkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Stephen Atkins faith is shaken. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Stephen Atkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
67 |
Forced to muster out. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Retired. |
15 |
69 |
Victim of a crime. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |