Retired Experienced Broker Talmage Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 75 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 8 (0) 8 (0)111B88
Motivated, Recalcitrant
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 1
Deception 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Persuade 0
Profession (Hostile Environment/Contaminent) 0
Science (Social Sciences/Archaeology) 1
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker Experienced Broker42
Drifter Wanderer 01
Scout Courier 02
Drifter Scavenger 13
Believer Missionary/Humanitarian Project Worker11
Retired 05
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Kizzie Lamb Enemy 0 3 1 0 Tezcat (F/15)
Kizzie Lamb has had an unexpected run of good fortune lately.
Dessie Crogan Enemy 0 3 0 0 Sylean (F/54)
Glenn Dabs Ally 2 0 1 0 Tapazmal (F/62)
Sapa Erabwar Contact 1 1 2 2 Bwap (F/61)
Sapa Erabwar is diminished in both power and influence.
Price Suchet Ally 1 0 3 1 Vlazhdumecta (M/35)
 
Term Age History
1 18 Entered Merchant Academy with the Business curriculum.
1 21 Study Profession (Hostile Environment/Contaminent) as a hobby.
1 22 Graduated with honors.
2 22 Became a Merchant (Broker).
2 22 Promoted to Merchant (Broker) rank 1.
2 22 Promoted to Merchant (Broker) rank 2.
2 26 Given advanced training in a specialist field
2 26 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
3 26 Continued as Merchant (Broker).
3 27 Given advanced training in a specialist field
3 30 Promoted to Merchant (Broker) rank 4.
4 30 Voluntarily left Broker
4 30 Became a Drifter (Wanderer).
4 32 Severely injured. Fully recovered. Owe 30,000 for medical bills.
5 32 Became a Scout (Courier).
5 35 Talmage Norman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Talmage Norman fail to help. Gain an Enemy.
5 35 Nearly killed. Owe 17,500 for medical bills.
6 36 Continued as Scout (Courier).
6 39 Talmage Norman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Talmage Norman fail to help. Gain an Enemy.
6 39 Talmage Norman have no idea what happened to Talmage Norman – they found Talmage Norman's ship drifting on the fringes of friendly space.
7 40 Voluntarily left Courier
7 40 Failed to qualify for Physician (Scholar).
7 40 Switched to Drifter (Scavenger).
7 42 Find valuable salvage.
7 44 Promoted to Drifter (Scavenger) rank 1.
8 44 Continued as Drifter (Scavenger).
8 47 Attempted a risky adventure and was wildly successful.
9 48 Continued as Drifter (Scavenger).
9 50 Severely injured. Fully recovered. Owe 5,000 for medical bills.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 Talmage Norman accepted an offer of inducements to betray Talmage Norman's faith. Gain 590,000 in cash.
10 54 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 54 Aging Crisis. Owe 50,000 for medical bills.
11 54 Retired.
11 57 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 62 Gained a contact.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 67 Spend time with an alien race. Gain a contact.
15 70 Aging Crisis. Owe 10,000 for medical bills.
15 72 A new romantic starts. Gain an Ally.
16 74 Aging Crisis. Owe 60,000 for medical bills.
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