Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Study Profession (Freeloader/Scrounging) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
2 |
26 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
28 |
Trapped behind enemy lines. |
3 |
30 |
Promoted to Marine (Marine Support) officer rank 3 with the new title Force Commander. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
34 |
Gained a contact. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Marine (Ground Assault) with previous rank. |
5 |
38 |
A mission goes wrong; Terrance Sweet and several others are captured and mistreated by the enemy. Gain Terrance Sweet's jailer as an Enemy. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
A job goes wrong, forcing Terrance Sweet to flee off-planet. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Terrance Sweet's work ends up coming home with Terrance Sweet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Attacked by enemies that Terrance Sweet easily defeat. |
8 |
47 |
Gain Enemy if Terrance Sweet don't already have one. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Terrance Sweet do not know what happened to Terrance Sweet. There is a gap in Terrance Sweet's memory. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |