Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Marine Support (Marine). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
42 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
44 |
Theo Martin do not know what happened to Theo Martin. There is a gap in Theo Martin's memory. |
8 |
44 |
Became a Citizen (Worker). |
8 |
48 |
Accused of a crime |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |
9 |
48 |
Became a Prisoner (Fixer). |
9 |
51 |
Disgraced. Word of Theo Martin's criminal past reaches Theo Martin's homeworld. |
10 |
52 |
Continued as Prisoner (Fixer). |
10 |
54 |
Hire a new lawyer. |
10 |
56 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
56 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
57 |
A guard takes a dislike to Theo Martin. |
12 |
60 |
Switched to Prisoner (Thug) with previous rank. |
12 |
61 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
64 |
Returned to Prisoner (Fixer). |
13 |
65 |
Nearly killed. Owe 35,000 for medical bills. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Retired at age 68. |
14 |
68 |
Returned to Prisoner (Thug). |
14 |
71 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |