Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Theodore Wareham is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Theodore Wareham's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Theodore Wareham's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Theodore Wareham's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
41 |
Theodore Wareham join a gambling circle on board. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Flight (Navy). |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
47 |
Moved to a new world. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Engineer/Gunner (Navy). |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
52 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
52 |
Failed to qualify for Surveyor (Scout). |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
53 |
Theodore Wareham do not know what happened to Theodore Wareham. There is a gap in Theodore Wareham's memory. |
11 |
53 |
Failed to qualify for Intelligence (Agent). |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
54 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
57 |
Continued as Drifter (Barbarian). |
12 |
60 |
Betrayed by a friend. One of Theodore Wareham's Contacts or Allies betrays Theodore Wareham, ending Theodore Wareham's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |