Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Entertainer (Performer). |
2 |
21 |
Join homeworld’s celebrity circles |
2 |
23 |
Promoted to Entertainer (Performer) rank 1. |
3 |
23 |
Voluntarily left Performer |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Thurman Cumming come into conflict with a splinter group Thurman Cumming's own religion which maintains Thurman Cumming's version is the wrong one. Gain 2 Rivals. |
4 |
27 |
Switched to Entertainer (Artist). |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Thurman Cumming far from home. |
5 |
30 |
Became a Merchant (Broker). |
5 |
31 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Voluntarily left Broker |
6 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Thurman Cumming is chosen to represent Thurman Cumming's faith in a vid show or other highly public forum. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Voluntarily left Missionary/Humanitarian |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
39 |
Nearly killed. Owe 17,500 for medical bills. |
8 |
39 |
Returned to Believer (Missionary/Humanitarian). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Thurman Cumming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
45 |
Switched to Drifter (Wanderer). |
10 |
49 |
Thurman Cumming do not know what happened to Thurman Cumming. There is a gap in Thurman Cumming's memory. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |