Retired Initiate Van Clements  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 7 (0)111687
Pigeon-toed
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Diplomat 0
Electronics 0
Engineer 0
Gun Combat 0
Heavy Weapons (Artillery) 0
Leadership 0
Mechanic 0
Pilot 0
Profession (Hostile Environment) 0
Recon 0
Science (Social Sciences/Belief) 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Agent Intelligence 01
Agent Law Enforcement Rookie01
Drifter Wanderer 01
Believer Mainstream Believer Initiate11
Drifter Scavenger 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Terra Morris Enemy 0 6 4 0 Libert (F/61)
Relationship soured.
Alvena Terry Enemy 0 2 0 2 Ayansh'i (F/73)
Alvena Terry loses some of their power base.
Marsha Desmond Ally 2 0 1 2 Libert (F/22)
Coleman Fletcher Contact 2 1 1 0 Darrian, Imperium (M/36)
Frank Clements Ally 5 0 1 1 Libert (F/46)
Relationship altered.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Van Clements rise to a position of power in Van Clements's colony or corporation.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 26 Life ruined by a criminal gang. Gain the gang as an Enemy
3 26 Became a Agent (Intelligence).
3 30 Nearly killed. Owe 20,000 for medical bills.
4 30 Failed to qualify for Cavalry (Army).
4 30 Submitted to the draft.
4 30 Switched to Agent (Law Enforcement) with the new title Rookie.
4 34 Go undercover to investigate an enemy.
4 34 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 34 Voluntarily left Law Enforcement
5 34 Failed to qualify for Broker (Merchant).
5 34 Became a Drifter (Wanderer).
5 36 Van Clements do not know what happened to Van Clements. There is a gap in Van Clements's memory.
6 36 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 39 Van Clements accepted an offer of inducements to betray Van Clements's faith. Gain 190,000 in cash.
6 40 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
7 40 Switched to Drifter (Scavenger).
7 44 Van Clements run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 44 Entered Merchant Academy with the Shipboard curriculum.
8 48 Study Heavy Weapons (Artillery) as a hobby.
8 48 Dropped out of the merchant academy.
9 48 Continued as Drifter (Scavenger).
9 50 Betrayed by a friend. One of Van Clements's Contacts or Allies betrays Van Clements, ending Van Clements's career. That Contact or Ally becomes a Rival or Enemy.
10 50 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 Opponents of Van Clements's belief system ambush Van Clements.
10 54 Severely injured. Fully recovered. Owe 5,000 for medical bills.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 54 Retired at age 54.
11 54 Retired.
11 57 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 66 Gained a contact.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙