Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Van Clements rise to a position of power in Van Clements's colony or corporation. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Van Clements do not know what happened to Van Clements. There is a gap in Van Clements's memory. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Van Clements accepted an offer of inducements to betray Van Clements's faith. Gain 190,000 in cash. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
44 |
Van Clements run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
48 |
Study Heavy Weapons (Artillery) as a hobby. |
8 |
48 |
Dropped out of the merchant academy. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Van Clements's Contacts or Allies betrays Van Clements, ending Van Clements's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Opponents of Van Clements's belief system ambush Van Clements. |
10 |
54 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |