Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Vern McMillan went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Lost eye or limb. Fully recovered. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Betrayed by a friend. One of Vern McMillan's Contacts or Allies betrays Vern McMillan, ending Vern McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Line/Crew (Navy). |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Lost eye or limb. Fully recovered. |
8 |
44 |
Entered Merchant Academy with the Business curriculum. |
8 |
46 |
Moved to a new world. |
8 |
48 |
Graduated with honors. |
9 |
48 |
Became a Merchant (Broker). |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Promoted to Merchant (Broker) rank 2. |
9 |
52 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
56 |
Promoted to Merchant (Broker) rank 4. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
58 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
60 |
Promoted to Merchant (Broker) rank 5. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
63 |
Risk Vern McMillan's fortune on a possibility lucrative deal and win. |
12 |
64 |
Promoted to Merchant (Broker) rank 6. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Merchant (Broker). |
13 |
68 |
A good deal ensures Vern McMillan is living the high life for a few years. |
13 |
68 |
Promoted to Merchant (Broker) rank 7. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Voluntarily left Broker |
14 |
68 |
Retired. |
14 |
69 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |