Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Advanced training in a specialist field |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
27 |
Rewarded for a successful mission. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Given specialist training in vehicles. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
36 |
An investigation takes on a dangerous turn. |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Rewarded for a successful mission. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Became a Citizen (Colonist). |
8 |
45 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
49 |
Birth or Death involving a family member or close friend. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |