Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Vincent Lite do not know what happened to Vincent Lite. There is a gap in Vincent Lite's memory. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
25 |
Became a Citizen (Worker). |
4 |
27 |
Vincent Lite's business expands, Vincent Lite's corporation grows, or the colony thrives. |
4 |
29 |
Promoted to Citizen (Worker) rank 1. |
5 |
29 |
Continued as Citizen (Worker). |
5 |
31 |
Hard times caused by a lack of interstellar trade costs Vincent Lite Vincent Lite's job. |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
32 |
Vincent Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
32 |
Failed to qualify for Field Researcher (Scholar). |
7 |
32 |
Continued as Drifter (Scavenger). |
7 |
36 |
Vincent Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
37 |
Vincent Lite is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
40 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Someone more charismatic but less devout than Vincent Lite has become Vincent Lite's superior. |
9 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
44 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
48 |
Forced to muster out. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |