Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
A revolution, attack or other unusual event throws Wallace Reid's life into chaos, forcing Wallace Reid to leave the planet. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
25 |
A mission goes disastrously wrong due to Wallace Reid's commander’s error or incompetence, but Wallace Reid survive. |
2 |
25 |
Cover for the commander and gain an Ally. |
2 |
26 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
30 |
Display heroism in battle. |
3 |
30 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
3 |
30 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Star Marine (Marine). |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
33 |
Assigned to an assault on an enemy fortress. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
38 |
Someone more charismatic but less devout than Wallace Reid has become Wallace Reid's superior. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Wallace Reid secretly provide religious rites for a dying leader or noble, although they do not share Wallace Reid's faith. Gain an Ally in the family and a Rival who disagrees with Wallace Reid's choice. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Wallace Reid secretly provide religious rites for a dying leader or noble, although they do not share Wallace Reid's faith. Gain an Ally in the family and a Rival who disagrees with Wallace Reid's choice. |
7 |
46 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
46 |
Voluntarily left Mainstream Believer |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
49 |
Wallace Reid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Make an unexpected connection outside Wallace Reid's normal circles. Gain a Contact. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Make an unexpected connection outside Wallace Reid's normal circles. Gain a Contact. |
11 |
57 |
Voluntarily left Merchant Marine |
11 |
57 |
Switched to Drifter (Scavenger). |
11 |
59 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
60 |
Wallace Reid aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired. |
13 |
62 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Spend time with an alien race. Gain a contact. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |