Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Webb McDonaugh is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
25 |
Webb McDonaugh accepted an offer of inducements to betray Webb McDonaugh's faith. Gain 30,000 in cash. |
3 |
25 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
25 |
Failed to qualify for Surveyor (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
28 |
Assigned to a black ops mission. |
4 |
29 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
29 |
Continued as Marine (Ground Assault). |
5 |
30 |
Assigned to a black ops mission. |
5 |
33 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
6 |
33 |
Continued as Marine (Ground Assault). |
6 |
36 |
A mission goes wrong; Webb McDonaugh and several others are captured and mistreated by the enemy. Gain Webb McDonaugh's jailer as an Enemy. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Given advanced training in a specialist field |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Voluntarily left Merchant Marine |
9 |
44 |
Became a Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Webb McDonaugh's Contacts or Allies betrays Webb McDonaugh, ending Webb McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Failed to qualify for Merchant Academy. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
50 |
Betrayed by a friend. One of Webb McDonaugh's Contacts or Allies betrays Webb McDonaugh, ending Webb McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |