Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Weth Apabpa's business expands, Weth Apabpa's corporation grows, or the colony thrives. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Established a network of contacts. Gain 3 contacts. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Weth Apabpa's work ends up coming home with Weth Apabpa, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Perform an exemplary service for the scouts. |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
38 |
Weth Apabpa spend a great deal of time on the fringes of Charted Space. |
6 |
38 |
Weth Apabpa's ship is damaged, and Weth Apabpa have to hitch-hike Weth Apabpa's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
40 |
Promoted to Scout (Surveyor) rank 2. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
41 |
Moved to a new world. |
7 |
44 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
48 |
Promoted to Scout (Surveyor) rank 4. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
51 |
When dealing with an alien race, Weth Apabpa botch an opportunity to gather extra intelligence about them. |
9 |
51 |
Psychologically damaged by Weth Apabpa's time in the scouts. |
9 |
52 |
Promoted to Scout (Surveyor) rank 5. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Switched to Scout (Courier) with previous rank. |
10 |
56 |
Weth Apabpa spend a great deal of time on the fringes of Charted Space. |
10 |
56 |
Psychologically damaged by Weth Apabpa's time in the scouts. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scout (Courier). |
11 |
57 |
When dealing with an alien race, Weth Apabpa have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
60 |
Promoted to Scout (Courier) rank 6. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Scout (Courier). |
12 |
63 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Weth Apabpa retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Believer (Holy Warrior). |
14 |
71 |
Weth Apabpa come into conflict with a splinter group Weth Apabpa's own religion which maintains Weth Apabpa's version is the wrong one. Gain 1 Rivals. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Switched to Citizen (Corporate). |
15 |
75 |
Weth Apabpa is rewarded for Weth Apabpa's diligence or cunning. |
15 |
75 |
Promoted to Citizen (Corporate) rank 1. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |