Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
A revolution, attack or other unusual event throws Wilbert Aubert's life into chaos, forcing Wilbert Aubert to leave the planet. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Moved to a new world. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
37 |
A sudden war destroys Wilbert Aubert's trade routes and contacts, forcing Wilbert Aubert to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
41 |
Find an Alien Artifact. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
43 |
Attacked by enemies and injured. |
8 |
43 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
8 |
43 |
Gain Enemy if Wilbert Aubert don't already have one. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Wilbert Aubert aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Switched to Drifter (Barbarian). |
11 |
53 |
Wilbert Aubert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
57 |
Find Ancient Technology. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Continued as Believer (Mainstream Believer). |
13 |
58 |
Wilbert Aubert secretly provide religious rites for a dying leader or noble, although they do not share Wilbert Aubert's faith. Gain an Ally in the family and a Rival who disagrees with Wilbert Aubert's choice. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Continued as Believer (Mainstream Believer). |
14 |
64 |
Wilbert Aubert is sent to a new community or parish to preach The Word among the poor. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Continued as Believer (Mainstream Believer). |
15 |
69 |
Wilbert Aubert accepted an offer of inducements to betray Wilbert Aubert's faith. Gain 640,000 in cash. |
15 |
69 |
Forced to muster out. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Retired. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |