Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Opponents of Wilson Reid's belief system ambush Wilson Reid. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Wilson Reid do not know what happened to Wilson Reid. There is a gap in Wilson Reid's memory. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Marine (Ground Assault). |
4 |
32 |
Wilson Reid is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
35 |
Wilson Reid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Wilson Reid is chosen to represent Wilson Reid's faith in a vid show or other highly public forum. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Wilson Reid refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wilson Reid's faith. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Wilson Reid's Contacts or Allies betrays Wilson Reid, ending Wilson Reid's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
50 |
Graduated with honors. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
53 |
Make an unexpected connection outside Wilson Reid's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Embroiled in legal trouble. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Make an unexpected connection outside Wilson Reid's normal circles. Gain a Contact. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Embroiled in legal trouble. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 7. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Merchant (Merchant Marine). |
15 |
72 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
15 |
74 |
Promoted to Merchant (Merchant Marine) rank 8. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |