Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Caught cheating in some fashion, advancing Wright McDonaugh's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
20 |
An expedition or voyage goes wrong, leaving Wright McDonaugh stranded in the wilderness. |
1 |
20 |
Gain an Enemy |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Refuse to join a cheat in some fashion. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Make a breakthrough in Wright McDonaugh's field. |
3 |
30 |
Promoted to Scholar (Physician) rank 3. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Scholar (Physician) rank 4. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Agreed to perform research that goes against Wright McDonaugh's conscience. Gain 2 Enemies. |
5 |
38 |
Promoted to Scholar (Physician) rank 5. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
42 |
Promoted to Scholar (Physician) rank 6. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
44 |
Assigned to work on a secret project for a patron or organisation. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
50 |
Spend several years jumping from world to world in Wright McDonaugh's scout ship. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
52 |
When dealing with an alien race, Wright McDonaugh have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
56 |
Wright McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
58 |
Voluntarily left Surveyor |
11 |
58 |
Failed to qualify for Journalist (Entertainer). |
11 |
58 |
Became a Drifter (Barbarian). |
11 |
62 |
Betrayed by a friend. One of Wright McDonaugh's Contacts or Allies betrays Wright McDonaugh, ending Wright McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
62 |
Failed to qualify for Field Researcher (Scholar). |
12 |
62 |
Switched to Drifter (Scavenger). |
12 |
63 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Opponents of Wright McDonaugh's belief system ambush Wright McDonaugh. |
13 |
66 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Retired. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |