Retired Corporal Zack Harrison  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 3 (-1)111533
Rosacea, Annoyed
 
Skills
Admin 1
Broker 1
Carouse 0
Deception 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 1
Medic 0
Persuade 0
Pilot 0
Recon 0
Science (Space Sciences/Cosmology) 1
Science (Social Sciences/Psychology) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 12
Scout Courier 01
Scout Explorer 03
Scholar Field Researcher 12
Drifter Scavenger 01
Agent Law Enforcement Corporal12
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Freeda Sanchez Ally 4 0 2 2 Hanen (F/27)
Roosevelt Lyness Enemy 0 3 4 0 Darrian, Imperium (M/32)
Davis Hooligan Contact 3 1 0 4 Irhadre (M/31)
Arthur Carbey Contact 1 1 1 0 Irhadre (M/59)
Arthur Carbey is a questionable figure such as a criminal, pirate or disgraced noble.
Wilford Ahern Enemy 0 2 4 0 Humaniti (M/18)
Wilford Ahern's influence is diminished.
Erik Carlson Rival 1 2 2 0 Darrian, Imperium (M/49)
Erik Carlson's influence is diminished.
Anna Mcarthy Ally 2 0 1 2 Irhadre (F/71)
Anna Mcarthy gained influence with the character’s assistance.
Bee Mcabe Ally 2 0 0 3 Irhadre (M/31)
 
Term Age History
1 18 Became a Merchant (Broker).
1 20 Embroiled in legal trouble.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 26 Imperial trade restrictions force Zack Harrison out of business.
3 26 Became a Scout (Courier).
3 30 When dealing with an alien race, Zack Harrison have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 30 Attempted to change assignments.
4 30 Switched to Scout (Explorer) with previous rank.
4 31 Zack Harrison's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zack Harrison fail to help. Gain an Enemy.
4 31 Injured. Fully recovered. Owe 2,500 for medical bills.
5 34 Continued as Scout (Explorer).
5 37 Zack Harrison spend a great deal of time on the fringes of Charted Space.
5 37 Psychologically damaged by Zack Harrison's time in the scouts.
6 38 Continued as Scout (Explorer).
6 42 Zack Harrison's ship is damaged, and Zack Harrison have to hitch-hike Zack Harrison's way back across the stars to the nearest scout base.
6 42 Gain 2 Contacts. Gain 1 Enemies.
7 42 Became a Scholar (Field Researcher).
7 45 Caught cheating in some fashion, advancing Zack Harrison's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7 45 A disaster leaves several injured, and others blame Zack Harrison, forcing Zack Harrison to leave Zack Harrison's career. Gain a Rival.
7 45 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 45 Gain an Enemy
7 46 Promoted to Scholar (Field Researcher) rank 1.
8 46 Continued as Scholar (Field Researcher).
8 48 An expedition or voyage goes wrong, leaving Zack Harrison stranded in the wilderness.
9 48 Failed to qualify for Merchant Academy.
9 48 Became a Drifter (Scavenger).
9 49 Injured. Fully recovered. Owe 5,000 for medical bills.
10 49 Failed to qualify for Merchant Marine (Merchant).
10 49 Submitted to the draft.
10 49 Became a Agent (Law Enforcement) with the new title Rookie.
10 53 Zack Harrison went above and beyond the call of duty.
10 53 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
11 53 Continued as Agent (Law Enforcement).
11 54 Scarred. Fully recovered. Owe 2,500 for medical bills.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Retired at age 54.
12 54 Became a Believer (Holy Warrior) with the new title Hopeful.
12 57 Opponents of Zack Harrison's belief system ambush Zack Harrison.
12 57 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 57 Aging Crisis. Owe 60,000 for medical bills.
13 57 Retired.
13 60 A new romantic starts. Gain an Ally.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 69 Good fortune.
16 69 Aging Crisis. Owe 40,000 for medical bills.
16 71 Moved to a new world.
17 73 Aging Crisis. Owe 20,000 for medical bills.
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