Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Works is especially well received and popular, making Adolphus Desmond a minor celebrity |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A sudden war destroys Adolphus Desmond's trade routes and contacts, forcing Adolphus Desmond to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Adolphus Desmond's Contacts or Allies betrays Adolphus Desmond, ending Adolphus Desmond's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Agent (Intelligence). |
6 |
35 |
Adolphus Desmond's work ends up coming home with Adolphus Desmond, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
35 |
Became a Scout (Explorer). |
7 |
36 |
When dealing with an alien race, Adolphus Desmond botch an opportunity to gather extra intelligence about them. |
7 |
36 |
Adolphus Desmond have no idea what happened to Adolphus Desmond – they found Adolphus Desmond's ship drifting on the fringes of friendly space. |
8 |
39 |
Attempted to change assignments. |
8 |
39 |
Failed to qualify for Surveyor (Scout). |
8 |
39 |
Continued as Scout (Explorer). |
8 |
40 |
Adolphus Desmond's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
44 |
Adolphus Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
47 |
Adolphus Desmond retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Continued as Believer (Mainstream Believer). |
11 |
50 |
Opponents of Adolphus Desmond's belief system ambush Adolphus Desmond. |
11 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
50 |
Retired. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Birth or Death involving a family member or close friend. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
71 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |