Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Smuggle illegal items onto a planet. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Alois Weakman's trade routes and contacts, forcing Alois Weakman to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Alois Weakman's Contacts or Allies betrays Alois Weakman, ending Alois Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
33 |
Alois Weakman do not know what happened to Alois Weakman. There is a gap in Alois Weakman's memory. |
7 |
33 |
Failed to qualify for Free Trader (Merchant). |
7 |
33 |
Switched to Drifter (Wanderer). |
7 |
36 |
Contact with Government. |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
39 |
Failed to qualify for Cavalry (Army). |
9 |
39 |
Switched to Drifter (Barbarian). |
9 |
42 |
A new romantic starts. Gain an Ally. |
10 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Continued as Drifter (Barbarian). |
10 |
46 |
Alois Weakman do not know what happened to Alois Weakman. There is a gap in Alois Weakman's memory. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
46 |
Retired. |
11 |
48 |
A new romantic starts. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
Moved to a new world. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |