Retired Major Andrew Read  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 76 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0)111148
Neurotic, Smart
 
Skills
Athletics (Endurance) 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 2
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 2
Mechanic 2
Melee 0
Pilot (Spacecraft) 1
Profession (Worker/Polymers) 1
Recon 1
Stealth 0
Steward 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Major3 / 03
Rogue Thief 01
Merchant Free Trader 01
Citizen Colonist 12
Drifter Wanderer 01
Merchant Merchant Marine 4th Officer25
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Elva Anderson Rival 1 2 0 2 Tezcat (F/36)
Elva Anderson has negatively life-changing event.
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 20 Thrown into a brutal ground war
1 20 Lightly injured, no permanent damage. Fully recovered.
1 22 Commissioned in Army (Infantry) with the new title Lieutenant.
1 22 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
2 22 Continued as Army (Infantry).
2 24 Surrounded and outnumbered by the enemy, Andrew Read hold out until relief arrives.
2 26 Promoted to Army (Infantry) officer rank 3 with the new title Major.
3 26 Continued as Army (Infantry).
3 30 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4 30 Became a Rogue (Thief).
4 31 Scarred. Owe 5,000 for medical bills.
5 31 Became a Merchant (Free Trader).
5 33 Bankrupted by a rival. Gain the other trader as a Rival.
6 33 Became a Citizen (Colonist).
6 37 Advanced training in a specialist field.
6 37 Promoted to Citizen (Colonist) rank 1.
7 37 Continued as Citizen (Colonist).
7 39 A revolution, attack or other unusual event throws Andrew Read's life into chaos, forcing Andrew Read to leave the planet.
8 39 Became a Drifter (Wanderer).
8 42 Andrew Read run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 42 Failed to qualify for Ecclesiastic (Shaper Priest).
9 42 Submitted to the draft.
9 42 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 43 Embroiled in legal trouble.
10 46 Aging Crisis. Owe 60,000 for medical bills.
10 46 Retired at age 46.
10 46 Continued as Merchant (Merchant Marine).
10 49 Gained a contact.
11 50 Aging Crisis. Owe 60,000 for medical bills.
11 50 Continued as Merchant (Merchant Marine).
11 54 Gained a contact.
11 54 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Continued as Merchant (Merchant Marine).
12 58 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 58 Continued as Merchant (Merchant Marine).
13 61 Given advanced training in a specialist field
13 62 Forced to muster out.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Retired.
14 64 Good fortune.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 69 Moved to a new world.
16 70 Aging Crisis. Owe 60,000 for medical bills.
16 72 Good fortune.
17 74 Aging Crisis. Owe 30,000 for medical bills.
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