Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Anson Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
28 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Make a breakthrough in Anson Clubb's field. |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Physician (Scholar). |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
37 |
A disaster or war strikes. |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
The planetary government interferes with Anson Clubb's research for political or religious reasons. Anson Clubb continue working openly and gain an Enemy. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
40 |
Win a prestigious prize for Anson Clubb's work. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Gained a contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Anson Clubb's normal circles. Gain a Contact. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Make an unexpected connection outside Anson Clubb's normal circles. Gain a Contact. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
59 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |