Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if Antonio Carnall don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Antonio Carnall don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
32 |
Antonio Carnall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
35 |
When dealing with an alien race, Antonio Carnall botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Antonio Carnall's ship is damaged, and Antonio Carnall have to hitch-hike Antonio Carnall's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
37 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
45 |
Antonio Carnall's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Became a Citizen (Colonist). |
9 |
49 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Contact with Government. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Victim of a crime. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Victim of a crime. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |