Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Arch Newman learn something Arch Newman should not have – a corporate secret, a political scandal – which Arch Newman can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
26 |
A police detective or rival criminal forces Arch Newman to flee and vows to hunt Arch Newman down. Gain an Enemy. |
4 |
26 |
Failed to qualify for Cavalry (Army). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Vessel participates in a diplomatic mission. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Continued as Navy (Line/Crew). |
5 |
32 |
Good fortune |
5 |
34 |
Forced to continue current assignment |
5 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
35 |
Severely injured. Owe 1,250 for medical bills. |
7 |
35 |
Became a Merchant (Free Trader). |
7 |
36 |
Given advanced training in a specialist field |
8 |
39 |
Continued as Merchant (Free Trader). |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
43 |
Continued as Merchant (Free Trader). |
9 |
47 |
Imperial trade restrictions force Arch Newman out of business. |
10 |
47 |
Became a Drifter (Barbarian). |
10 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Voluntarily left Missionary/Humanitarian |
12 |
53 |
Retired. |
12 |
56 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |