Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Arnold Cole's Contacts or Allies betrays Arnold Cole, ending Arnold Cole's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Citizen (Worker). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
31 |
Arnold Cole gain experience in a technical field as a computer operator or surveyor. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
39 |
Survived a risky adventure but gained nothing. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
43 |
Arnold Cole run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Scout (Explorer). |
8 |
47 |
Arnold Cole inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
48 |
Arnold Cole do not know what happened to Arnold Cole. There is a gap in Arnold Cole's memory. |
10 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Navy (Flight) with the new title Crewman. |
10 |
49 |
During a battle, defeat or victory depends on Arnold Cole's actions. Arnold Cole actions lead to an honorabe discharge. |
11 |
49 |
Switched to Drifter (Wanderer). |
11 |
52 |
Contact with Government. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Drifter (Wanderer). |
12 |
54 |
Attacked by enemies that Arnold Cole easily defeat. |
12 |
54 |
Gain Enemy if Arnold Cole don't already have one. |
12 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Continued as Drifter (Wanderer). |
13 |
60 |
Arnold Cole run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
63 |
Arnold Cole aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
Retired. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |