Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Avery Palmer rise to a position of power in Avery Palmer's colony or corporation. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Avery Palmer is rewarded for Avery Palmer's diligence or cunning. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Avery Palmer's business expands, Avery Palmer's corporation grows, or the colony thrives. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
31 |
Imperial trade restrictions force Avery Palmer out of business. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
6 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
A good deal ensures Avery Palmer is living the high life for a few years. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Imperial trade restrictions force Avery Palmer out of business. |
8 |
40 |
Became a Rogue (Enforcer). |
8 |
42 |
A police detective or rival criminal forces Avery Palmer to flee and vows to hunt Avery Palmer down. Gain an Enemy. |
9 |
42 |
Returned to Drifter (Wanderer). |
9 |
44 |
Moved to a new world. |
10 |
46 |
Voluntarily left Wanderer |
10 |
46 |
Failed to qualify for Free Trader (Merchant). |
10 |
46 |
Submitted to the draft. |
10 |
46 |
Became a Army (Infantry) with the new title Private. |
10 |
47 |
Avery Palmer is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
11 |
47 |
Switched to Drifter (Scavenger). |
11 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Continued as Drifter (Scavenger). |
12 |
54 |
Suffer from a life-threatening illness. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
Retired. |
13 |
57 |
Victim of a crime. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
Birth or Death involving a family member or close friend. |
16 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |