Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Avery Walker's ship is damaged, and Avery Walker have to hitch-hike Avery Walker's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Avery Walker went above and beyond the call of duty. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Voluntarily left Law Enforcement |
3 |
25 |
Became a Citizen (Worker). |
3 |
29 |
Avery Walker rise to a position of power in Avery Walker's colony or corporation. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
30 |
Avery Walker learn something Avery Walker should not have – a corporate secret, a political scandal – which Avery Walker can profit from illegally. |
4 |
33 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
35 |
Avery Walker befriend a superior in the corporation or the colony. |
5 |
37 |
Promoted to Citizen (Worker) rank 3. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
Nearly killed. Owe 7,500 for medical bills. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Avery Walker refused an offer of inducements to betray Avery Walker's faith. Gain 6 enemies. |
7 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
44 |
Continued as Believer (Holy Warrior). |
8 |
48 |
Avery Walker is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
48 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Voluntarily left Holy Warrior |
9 |
48 |
Retired. |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
Accused of a crime. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |