Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Gain Enemy if Benjaman Coleman don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Accused of a crime |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
32 |
Vocational Training. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
34 |
Continued as Prisoner (Fixer). |
5 |
36 |
Attmped but failed to save a guard or prison officer. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Prisoner (Fixer) rank 2. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
42 |
Make a breakthrough in Benjaman Coleman's field. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
42 |
Voluntarily left Field Researcher |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
44 |
A sudden war destroys Benjaman Coleman's trade routes and contacts, forcing Benjaman Coleman to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Became a Entertainer (Artist). |
8 |
48 |
Benjaman Coleman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Opponents of Benjaman Coleman's belief system ambush Benjaman Coleman. |
9 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |