Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Benjaman Middlemiss's job. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
27 |
Gained a contact. |
3 |
28 |
Promoted to Entertainer (Performer) rank 2. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Performer) rank 3. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Entertainer (Performer) rank 4. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Refused to criticise a questionable political leader on Benjaman Middlemiss's homeworld. |
7 |
44 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
8 |
44 |
Voluntarily left Performer |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Make an unexpected connection outside Benjaman Middlemiss's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Birth or Death involving a family member or close friend. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A sudden war destroys Benjaman Middlemiss's trade routes and contacts, forcing Benjaman Middlemiss to flee that region of space. |
10 |
53 |
Gain rebels as Enemy |
11 |
53 |
Failed to qualify for Scientist (Scholar). |
11 |
53 |
Submitted to the draft. |
11 |
53 |
Became a Scout (Surveyor). |
11 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Benjaman Middlemiss retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
59 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Continued as Believer (Holy Warrior). |
13 |
60 |
Opponents of Benjaman Middlemiss's belief system ambush Benjaman Middlemiss. |
13 |
60 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Retired. |
14 |
62 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |