Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Blair Harrington botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
When dealing with an alien race, Blair Harrington botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Psychologically damaged by Blair Harrington's time in the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Blair Harrington spend a great deal of time on the fringes of Charted Space. |
4 |
33 |
Gain a contact in an alien race. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Psychologically damaged by Blair Harrington's time in the scouts. |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
46 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Make an unexpected connection outside Blair Harrington's normal circles. Gain a Contact. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Embroiled in legal trouble. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Make an unexpected connection outside Blair Harrington's normal circles. Gain a Contact. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Embroiled in legal trouble. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Embroiled in legal trouble. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
70 |
Forced to muster out. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
Encounter a Psionic institute. |
14 |
71 |
Tested for psionic powers |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |