Retired Settler Caleb McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 76 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 5 (-1)111785
Encouraging, Unbiased, Shiftless
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics 0
Deception 1
Diplomat 2
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer (Rotor) 1
Investigate 2
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 1
Recon 1
Science (Social Sciences/Archaeology) 1
Science (Life Sciences/Genetics) 1
Science (Social Sciences/Philosophy) 1
Science (Space Sciences/Planetology) 2
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Rogue Enforcer 22
Scout Explorer Scout12
Drifter Barbarian 01
Scholar Scientist 47
 
Name Type Affinity Enmity Power Influence Species
Seth Reed Enemy 0 2 0 0 Dynchia (M/14)
Seth Reed loses some of their power base.
Susanna Beckham Contact 0 0 0 3 Pirian (F/34)
Apo Wakawa Contact 2 1 2 3 Bwap (M/49)
Nels Torres Enemy 1 2 4 3 Dynchia (M/25)
Forgiveness.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Caleb McMillan's business expands, Caleb McMillan's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Caleb McMillan gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 Life ruined by a criminal gang. Gain the gang as an Enemy
4 30 Became a Rogue (Enforcer).
4 31 Backstab a fellow rogue for personal gain.
4 34 Promoted to Rogue (Enforcer) rank 1.
5 34 Continued as Rogue (Enforcer).
5 35 A crime lord considers Caleb McMillan his protégé.
5 38 Promoted to Rogue (Enforcer) rank 2.
6 38 Voluntarily left Enforcer
6 38 Became a Scout (Explorer).
6 42 When dealing with an alien race, Caleb McMillan botch an opportunity to gather extra intelligence about them.
6 42 Caleb McMillan's ship is damaged, and Caleb McMillan have to hitch-hike Caleb McMillan's way back across the stars to the nearest scout base.
6 42 Gain 2 Contacts. Gain 1 Enemies.
6 42 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 42 Continued as Scout (Explorer).
7 44 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 44 Became a Drifter (Barbarian).
8 47 Caleb McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 47 Became a Scholar (Scientist).
9 50 Advanced training in a specialist field.
9 51 Promoted to Scholar (Scientist) rank 1.
10 51 Continued as Scholar (Scientist).
10 52 Assigned to work on a secret project for a patron or organisation.
10 55 Promoted to Scholar (Scientist) rank 2.
11 55 Continued as Scholar (Scientist).
11 56 Entangled in a bureaucratic or legal morass that distracts Caleb McMillan from Caleb McMillan's work.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Scholar (Scientist).
12 61 Make a breakthrough in Caleb McMillan's field.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Scholar (Scientist).
13 65 Entangled in a bureaucratic or legal morass that distracts Caleb McMillan from Caleb McMillan's work.
13 67 Promoted to Scholar (Scientist) rank 3.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Continued as Scholar (Scientist).
14 71 Entangled in a bureaucratic or legal morass that distracts Caleb McMillan from Caleb McMillan's work.
15 71 Aging Crisis. Owe 10,000 for medical bills.
15 71 Attempted to change assignments.
15 71 Failed to qualify for Physician (Scholar).
15 71 Continued as Scholar (Scientist).
15 72 Gained a contact.
15 75 Promoted to Scholar (Scientist) rank 4.
16 75 Aging Crisis. Owe 10,000 for medical bills.
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