Retired Technician Cameron Welch  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 76 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 3 (-1) 6 (0)111B36
Overly bony elbows, Has a vision for the future
 
Skills
Admin 0
Advocate 1
Astrogation 1
Carouse 0
Deception 1
Drive (Hovercraft) 2
Drive (Walker) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Blade) 1
Profession (Spacer/Belter) 1
Recon 1
Science (Space Sciences/Planetology) 1
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent11
Citizen Worker Technician35
Drifter Barbarian 13
Scout Surveyor Scout22
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Walter Langhorne Enemy 0 2 3 1 Suerrat (F/21)
Florida Halpine Enemy 0 3 2 3 Zaris (F/17)
Florida Halpine gains in power and influence.
Maureen Weddall Ally 3 0 0 5 Swanfeh (F/67)
Sherry Nevil Contact 2 1 0 0 Humaniti (F/95)
Sherry Nevil is particularly unusual, such as an artificial intelligence or very alien being.
Percy Fields Ally 4 0 2 5 Zaris (M/17)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Go undercover to investigate an enemy.
1 22 Betrayed by a friend. One of Cameron Welch's Contacts or Allies betrays Cameron Welch, ending Cameron Welch's career. That Contact or Ally becomes a Rival or Enemy.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Voluntarily left Intelligence
2 22 Became a Citizen (Worker).
2 25 Political upheaval strikes Cameron Welch's homeworld, and Cameron Welch is caught up in the revolution.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 29 Cameron Welch is rewarded for Cameron Welch's diligence or cunning.
4 30 Continued as Citizen (Worker).
4 31 Cameron Welch is rewarded for Cameron Welch's diligence or cunning.
4 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 34 Continued as Citizen (Worker).
5 36 Cameron Welch's business expands, Cameron Welch's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Worker) rank 3.
6 38 Continued as Citizen (Worker).
6 39 Lightly injured, no permanent damage. Fully recovered.
7 39 Failed to qualify for Line/Crew (Navy).
7 39 Became a Drifter (Barbarian).
7 42 A romantic relationship ends badly. Gain a Rival or Enemy.
8 43 Continued as Drifter (Barbarian).
8 44 Attacked by enemies and injured.
8 44 Nearly killed. Owe 12,500 for medical bills.
8 44 Gain Enemy if Cameron Welch don't already have one.
8 47 Promoted to Drifter (Barbarian) rank 1.
9 47 Continued as Drifter (Barbarian).
9 48 Survived a risky adventure but gained nothing.
10 51 Voluntarily left Barbarian
10 51 Failed to qualify for Performer (Entertainer).
10 51 Submitted to the draft.
10 51 Became a Scout (Surveyor).
10 52 Spend several years jumping from world to world in Cameron Welch's scout ship.
10 55 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
11 55 Aging Crisis. Owe 10,000 for medical bills.
11 55 Retired at age 55.
11 55 Attempted to change assignments.
11 55 Failed to qualify for Courier (Scout).
11 55 Continued as Scout (Surveyor).
11 59 Cameron Welch survey an alien world.
11 59 Promoted to Scout (Surveyor) rank 2.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Voluntarily left Surveyor
12 59 Retired.
12 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 66 Accused of a crime.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 71 Gained a contact.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 75 A new romantic starts. Gain an Ally.
16 75 Aging Crisis. Owe 60,000 for medical bills.
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