Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
One of Carson Young's pieces of art is stolen, and the investigation brings Carson Young into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Entertainer (Performer) rank 4. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Refused to criticise a questionable political leader on Carson Young's homeworld. |
5 |
38 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
Scarred. Fully recovered. |
7 |
41 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
44 |
Crime pays off. Gain victim as Enemy. |
7 |
45 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
45 |
Continued as Rogue (Pirate). |
8 |
49 |
Crime pays off. Gain victim as Enemy. |
8 |
49 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
9 |
49 |
Continued as Rogue (Pirate). |
9 |
52 |
Involved in a feud with a rival criminal organization. |
9 |
53 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
10 |
53 |
Continued as Rogue (Pirate). |
10 |
57 |
Involved in the planning of an impressive heist. |
10 |
57 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
11 |
57 |
Voluntarily left Pirate |
11 |
57 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
59 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Make an unexpected connection outside Carson Young's normal circles. Gain a Contact. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
A new romantic starts. Gain an Ally. |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Carson Young's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
75 |
Carson Young accepted an offer of inducements to betray Carson Young's faith. Gain 1,050,000 in cash. |
15 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |