Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Cary Ames is rewarded for Cary Ames's diligence or cunning. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
26 |
Cary Ames learn something Cary Ames should not have – a corporate secret, a political scandal – which Cary Ames can profit from illegally. |
3 |
26 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Advanced training in a specialist field. |
5 |
36 |
Attempt at commissioned failed. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Commanding officer takes an interest in Cary Ames's career. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Flight (Navy). |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Vessel participates in a notable military engagement. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Injured. Fully recovered. |
9 |
45 |
Became a Scout (Explorer). |
9 |
47 |
Cary Ames's ship is damaged, and Cary Ames have to hitch-hike Cary Ames's way back across the stars to the nearest scout base. |
9 |
47 |
Gain 3 Contacts. Gain 1 Enemies. |
10 |
47 |
Became a Drifter (Barbarian). |
10 |
51 |
Cary Ames run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
51 |
Voluntarily left Barbarian |
11 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Opponents of Cary Ames's belief system ambush Cary Ames. |
11 |
54 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
54 |
Became a Noble (Dilettante) with the new title Wastrel. |
12 |
55 |
Cary Ames make an alliance with a powerful and charismatic noble, who becomes an Ally. |
12 |
58 |
Promoted to Noble (Dilettante) rank 1. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Noble (Dilettante). |
13 |
61 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
13 |
62 |
Forced to continue current assignment. |
13 |
62 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Continued as Noble (Dilettante). |
14 |
65 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Continued as Noble (Dilettante). |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
70 |
Forced to continue current assignment. |
15 |
70 |
Promoted to Noble (Dilettante) rank 3. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Continued as Noble (Dilettante). |
16 |
71 |
Join a successful conspiracy of nobles. |
16 |
74 |
Forced to muster out. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |