Retired Scout Clare Dendy  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 76 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 6 (0)111336
Shuffling walk, Vindictive
 
Skills
Astrogation 1
Athletics (Strength) 1
Engineer (M-drive) 1
Gun Combat 0
Gunner 0
Mechanic 1
Melee 0
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand12
Merchant Merchant Marine Crewman01
Drifter Wanderer 12
Scout Courier Scout12
Drifter Barbarian 03
Drifter Scavenger 01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Paris Romero Enemy 0 2 4 2 Tezcat (M/72)
Paris Romero is actually an organisation such as a political movement or modest sized business.
Mortimer Welch Enemy 0 2 5 2 Tezcat (M/27)
Mortimer Welch is a questionable figure such as a criminal, pirate or disgraced noble.
Lettie Meyer Contact 3 1 0 2 Tezcat (F/59)
Young Hopkins Ally 3 0 3 1 Tezcat (M/13)
Billy Weakman Ally 2 0 0 4 Tezcat (M/31)
Izora Raycraft Ally 0 0 1 3 Zhodani, Imperium (F/12)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 21 Commanding officer takes an interest in Clare Dendy's career.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Flight).
2 26 Clare Dendy is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Clare Dendy as an Enemy.
3 26 Failed to qualify for Cavalry (Army).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 Clare Dendy's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 29 Failed to qualify for Merchant Academy.
4 29 Became a Drifter (Wanderer).
4 32 Offered job by a patron. Now owe him a favor.
4 33 Promoted to Drifter (Wanderer) rank 1.
5 33 Became a Scout (Courier).
5 36 Perform an exemplary service for the scouts.
5 37 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 37 Continued as Scout (Courier).
6 38 Severely injured. Fully recovered. Owe 12,500 for medical bills.
7 38 Switched to Drifter (Barbarian).
7 41 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 41 Failed to qualify for Merchant Academy.
8 41 Continued as Drifter (Barbarian).
8 44 Clare Dendy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 44 Failed to qualify for Merchant Academy.
9 44 Continued as Drifter (Barbarian).
9 48 Forced to muster out.
10 48 Failed to qualify for Merchant Academy.
10 48 Switched to Drifter (Scavenger).
10 51 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 51 Failed to qualify for Merchant Academy.
11 51 Returned to Drifter (Wanderer).
11 52 Clare Dendy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 52 Retired at age 52.
12 52 Retired.
12 55 Gained a contact.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 63 Moved to a new world.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 65 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 20,000 for medical bills.
16 72 A new romantic starts. Gain an Ally.
17 72 Aging Crisis. Owe 10,000 for medical bills.
17 76 Victim of a crime.
18 76 Aging Crisis. Owe 50,000 for medical bills.
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