Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Established a network of contacts. Gain 1 contacts. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
42 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
7 |
42 |
Voluntarily left Intelligence |
7 |
42 |
Failed to qualify for Flight (Navy). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
44 |
Assigned to the security staff of a space station. |
7 |
46 |
Forced to continue current assignment |
7 |
46 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
8 |
46 |
Continued as Marine (Star Marine). |
8 |
50 |
Assigned to an assault on an enemy fortress. |
8 |
50 |
Injured |
8 |
50 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
8 |
50 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
9 |
50 |
Continued as Marine (Star Marine). |
9 |
53 |
A mission goes wrong; Colonel Murphy and several others are captured and mistreated by the enemy. Gain Colonel Murphy's jailer as an Enemy. |
10 |
53 |
Failed to qualify for Colonist (Citizen). |
10 |
53 |
Became a Drifter (Wanderer). |
10 |
56 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
56 |
Failed to qualify for Broker (Merchant). |
11 |
56 |
Switched to Drifter (Barbarian). |
11 |
58 |
Find valuable salvage. |
11 |
60 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Voluntarily left Barbarian |
12 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
64 |
Someone more charismatic but less devout than Colonel Murphy has become Colonel Murphy's superior. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
68 |
Someone more charismatic but less devout than Colonel Murphy has become Colonel Murphy's superior. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Continued as Believer (Mainstream Believer). |
15 |
75 |
Colonel Murphy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |