Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Investigate as a hobby. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Scout (Courier). |
2 |
31 |
Spend several years jumping from world to world in Colonel Walker's scout ship. |
3 |
32 |
Voluntarily left Courier |
3 |
32 |
Failed to qualify for Journalist (Entertainer). |
3 |
32 |
Submitted to the draft. |
3 |
32 |
Continued as Scout (Courier). |
3 |
34 |
Colonel Walker's ship is damaged, and Colonel Walker have to hitch-hike Colonel Walker's way back across the stars to the nearest scout base. |
3 |
34 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
34 |
Failed to qualify for Thief (Rogue). |
4 |
34 |
Became a Drifter (Scavenger). |
4 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
37 |
Switched to Drifter (Barbarian). |
5 |
41 |
Contact with Government. |
5 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
41 |
Continued as Drifter (Barbarian). |
6 |
44 |
Betrayed by a friend. One of Colonel Walker's Contacts or Allies betrays Colonel Walker, ending Colonel Walker's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
44 |
Returned to Scout (Courier). |
7 |
48 |
Colonel Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
48 |
Continued as Scout (Courier). |
8 |
50 |
When dealing with an alien race, Colonel Walker botch an opportunity to gather extra intelligence about them. |
8 |
50 |
Colonel Walker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
52 |
Forced to muster out. |
9 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
54 |
A notable academic consults with Colonel Walker about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
56 |
Continued as Believer (Mainstream Believer). |
10 |
58 |
Moved to a new world. |
11 |
60 |
Continued as Believer (Mainstream Believer). |
11 |
61 |
Colonel Walker is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
Retired at age 64. |
12 |
64 |
Continued as Believer (Mainstream Believer). |
12 |
67 |
Colonel Walker is sent to a new community or parish to preach The Word among the poor. |
13 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Continued as Believer (Mainstream Believer). |
13 |
71 |
Colonel Walker is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
Continued as Believer (Mainstream Believer). |
14 |
74 |
Colonel Walker is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
76 |
Forced to muster out. |
15 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |