Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Study Melee (Bludgeon) as a hobby. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Betrayed by a friend. One of Dock Sims's Contacts or Allies betrays Dock Sims, ending Dock Sims's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Became a Navy (Flight) with the new title Crewman. |
3 |
24 |
Commanding officer takes an interest in Dock Sims's career. |
3 |
24 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
24 |
Attempted to change assignments. |
4 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
24 |
Continued as Navy (Flight). |
4 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Make an unexpected connection outside Dock Sims's normal circles. Gain a Contact. |
6 |
30 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
Given advanced training in a specialist field |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
A good deal ensures Dock Sims is living the high life for a few years. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
43 |
Embroiled in legal trouble. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
Make an unexpected connection outside Dock Sims's normal circles. Gain a Contact. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
A good deal ensures Dock Sims is living the high life for a few years. |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
58 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Embroiled in legal trouble. |
13 |
62 |
Promoted to Merchant (Merchant Marine) rank 7. |
13 |
62 |
Forced to muster out. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Opponents of Dock Sims's belief system ambush Dock Sims. |
14 |
64 |
Nearly killed. Owe 25,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Retired. |
15 |
67 |
Birth or Death involving a family member or close friend. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |