Retired Captain Dock Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 76 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 5 (-1)111695
Fearful, Quarrelsome
 
Skills
Astrogation 2
Drive (Track) 1
Electronics (Comms) 2
Electronics (Sensors) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat 0
Mechanic 3
Medic 0
Melee (Bludgeon) 0
Navigation 1
Persuade 1
Pilot (Capital Ships) 2
Profession (Hostile Environment) 0
Steward 0
Streetwise 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Navy Flight Able Spacehand12
Merchant Merchant Marine Captain79
Believer Missionary/Humanitarian Junior Project Worker01
Retired 03
 
EducationGraduated
Spacer Community Failed
 
Name Type Affinity Enmity Power Influence Species
Same Gray Contact 1 1 2 1 Darmine (M/64)
Thora Thorebourne Contact 2 1 3 1 Libert (F/24)
Carole Penn Ally 1 0 1 3 Pirian (F/21)
 
Term Age History
1 18 Entered a spacer community.
1 21 Study Melee (Bludgeon) as a hobby.
1 19 Left the spacer community.
2 19 Failed to qualify for Colonist (Citizen).
2 19 Became a Drifter (Scavenger).
2 20 Betrayed by a friend. One of Dock Sims's Contacts or Allies betrays Dock Sims, ending Dock Sims's career. That Contact or Ally becomes a Rival or Enemy.
3 20 Became a Navy (Flight) with the new title Crewman.
3 24 Commanding officer takes an interest in Dock Sims's career.
3 24 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
4 24 Attempted to change assignments.
4 24 Failed to qualify for Engineer/Gunner (Navy).
4 24 Continued as Navy (Flight).
4 26 Lightly injured, no permanent damage. Fully recovered.
5 26 Became a Merchant (Merchant Marine) with the new title Crewman.
5 30 Make an unexpected connection outside Dock Sims's normal circles. Gain a Contact.
6 30 Continued as Merchant (Merchant Marine).
6 32 Given advanced training in a specialist field
7 34 Continued as Merchant (Merchant Marine).
7 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 38 Continued as Merchant (Merchant Marine).
8 40 A good deal ensures Dock Sims is living the high life for a few years.
8 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 42 Continued as Merchant (Merchant Marine).
9 43 Embroiled in legal trouble.
9 46 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 46 Continued as Merchant (Merchant Marine).
10 48 Make an unexpected connection outside Dock Sims's normal circles. Gain a Contact.
10 50 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Merchant (Merchant Marine).
11 53 A good deal ensures Dock Sims is living the high life for a few years.
11 54 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Continued as Merchant (Merchant Marine).
12 57 Befriend a useful ally in one sphere. Gain an Ally.
12 58 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Continued as Merchant (Merchant Marine).
13 61 Embroiled in legal trouble.
13 62 Promoted to Merchant (Merchant Marine) rank 7.
13 62 Forced to muster out.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 64 Opponents of Dock Sims's belief system ambush Dock Sims.
14 64 Nearly killed. Owe 25,000 for medical bills.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 64 Retired.
15 67 Birth or Death involving a family member or close friend.
16 68 Aging Crisis. Owe 30,000 for medical bills.
16 70 Betrayal. Convert an Ally into a Rival or Enemy.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 74 Moved to a new world.
18 76 Aging Crisis. Owe 20,000 for medical bills.
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