Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Moved to a new world. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Befriended by a senior agent. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Rewarded for a successful mission. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Douglas Mills's work ends up coming home with Douglas Mills, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Gained a contact. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
47 |
Drafted into Infantry |
9 |
48 |
Switched to Army (Infantry) with the new title Private and previous rank. |
9 |
51 |
Advanced training in a specialist field |
10 |
52 |
Continued as Army (Infantry). |
10 |
56 |
Commanding officer takes an interest in Douglas Mills's career. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Birth or Death involving a family member or close friend. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |