Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Earnest Fletcher's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Earnest Fletcher's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Earnest Fletcher's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Imperial trade restrictions force Earnest Fletcher out of business. |
6 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
44 |
A mission goes disastrously wrong due to Earnest Fletcher's commander’s error or incompetence, but Earnest Fletcher survive. |
7 |
44 |
Report commander and gain an Enemy. |
7 |
44 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
8 |
44 |
Continued as Marine (Ground Assault). |
8 |
48 |
Nearly killed. Fully recovered. |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Earnest Fletcher's Contacts or Allies betrays Earnest Fletcher, ending Earnest Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Earnest Fletcher is sent to a new community or parish to preach The Word among the poor. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Continued as Believer (Mainstream Believer). |
11 |
57 |
Earnest Fletcher secretly provide religious rites for a dying leader or noble, although they do not share Earnest Fletcher's faith. Gain an Ally in the family and a Rival who disagrees with Earnest Fletcher's choice. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Continued as Believer (Mainstream Believer). |
12 |
60 |
Earnest Fletcher secretly provide religious rites for a dying leader or noble, although they do not share Earnest Fletcher's faith. Gain an Ally in the family and a Rival who disagrees with Earnest Fletcher's choice. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Good fortune |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
Earnest Fletcher retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |