Retired Rookie Edison Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 76 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 1 (-2)111771
Dramatic, Rule-conscious
 
Skills
Animals 0
Athletics 0
Deception 0
Drive 0
Flyer 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Medic 1
Navigation 1
Profession (Worker/Biologicals) 1
Profession (Freeloader/Security) 1
Recon 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 04
Scout Surveyor 01
Agent Law Enforcement Rookie01
Scout Courier 03
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Harriet Shelton Contact 1 1 0 0 Thaggeshi (F/81)
Kabderebpe-Kebefeb Contact 1 0 0 1 Bwap (M/20)
Relationship altered.
Roscoe Grain Contact 0 1 0 3 Azhanti (M/28)
Roscoe Grain loses some of their power base.
Mack Hogan Contact 3 2 3 1 Thaggeshi (M/27)
Mack Hogan’s relationships have begun to affect the character.
Forgiveness.
Mack Hogan gains in power.
Mack Hogan has negatively life-changing event.
Allan Ruiz Contact 2 1 1 0 Kargol (M/33)
Wesley Farrell Enemy 0 3 2 2 Zhodani, Imperium (M/20)
Wesley Farrell is diminished in both power and influence.
Otis Walsham Ally 6 0 0 2 Swanfeh (M/40)
Ross Seddon Contact 2 1 5 1 Kargol (M/76)
 
Term Age History
1 18 Failed to qualify for Artist (Entertainer).
1 18 Became a Drifter (Wanderer).
1 21 Betrayed by a friend. One of Edison Weakman's Contacts or Allies betrays Edison Weakman, ending Edison Weakman's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Scout (Surveyor).
2 22 Psychologically damaged by Edison Weakman's time in the scouts.
3 22 Failed to qualify for Infantry (Army).
3 22 Submitted to the draft.
3 22 Became a Agent (Law Enforcement) with the new title Rookie.
3 26 Nearly killed. Owe 17,500 for medical bills.
4 26 Failed to qualify for Colonist (Citizen).
4 26 Returned to Drifter (Wanderer).
4 29 Attacked by enemies and injured.
4 29 Scarred. Fully recovered. Owe 5,000 for medical bills.
4 29 Gain Enemy if Edison Weakman don't already have one.
5 30 Continued as Drifter (Wanderer).
5 34 Edison Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 34 Switched to Scout (Courier) with previous rank.
6 36 Spend several years jumping from world to world in Edison Weakman's scout ship.
7 38 Continued as Scout (Courier).
7 39 Perform an exemplary service for the scouts.
8 42 Continued as Scout (Courier).
8 46 Edison Weakman's ship is damaged, and Edison Weakman have to hitch-hike Edison Weakman's way back across the stars to the nearest scout base.
8 46 Gain 5 Contacts. Gain 1 Enemies.
9 46 Returned to Drifter (Wanderer).
9 50 Edison Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 50 Aging Crisis. Owe 10,000 for medical bills.
10 50 Retired at age 50.
10 50 Retired.
10 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 58 Birth or Death involving a family member or close friend.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 61 Gained a contact.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 66 A romantic relationship ends badly. Gain a Rival or Enemy.
14 66 Aging Crisis. Owe 10,000 for medical bills.
14 70 A romantic relationship ends badly. Gain a Rival or Enemy.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 71 Amnesia.
16 74 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙