Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Edison Weakman's Contacts or Allies betrays Edison Weakman, ending Edison Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Psychologically damaged by Edison Weakman's time in the scouts. |
3 |
22 |
Failed to qualify for Infantry (Army). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Returned to Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Edison Weakman don't already have one. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Edison Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Switched to Scout (Courier) with previous rank. |
6 |
36 |
Spend several years jumping from world to world in Edison Weakman's scout ship. |
7 |
38 |
Continued as Scout (Courier). |
7 |
39 |
Perform an exemplary service for the scouts. |
8 |
42 |
Continued as Scout (Courier). |
8 |
46 |
Edison Weakman's ship is damaged, and Edison Weakman have to hitch-hike Edison Weakman's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
50 |
Edison Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Amnesia. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |