Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A good deal ensures Ellsworth Shackley is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Ellsworth Shackley's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Ellsworth Shackley's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
49 |
Became a Citizen (Corporate). |
10 |
50 |
A revolution, attack or other unusual event throws Ellsworth Shackley's life into chaos, forcing Ellsworth Shackley to leave the planet. |
11 |
50 |
Failed to qualify for Law Enforcement (Agent). |
11 |
50 |
Submitted to the draft. |
11 |
50 |
Became a Scout (Surveyor). |
11 |
51 |
Ellsworth Shackley's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
56 |
Ellsworth Shackley is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Ellsworth Shackley is chosen to represent Ellsworth Shackley's faith in a vid show or other highly public forum. |
13 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Ellsworth Shackley accepted an offer of inducements to betray Ellsworth Shackley's faith. Gain 220,000 in cash. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Retired. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Birth or Death involving a family member or close friend. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |