Retired Explorer Elmer Chambers  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 76 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 12 (2) 5 (-1)1118C5
Furtive
 
Skills
Admin 0
Animals (Handling) 1
Animals (Veterinary) 1
Art (Creative/Exotic Media) 1
Athletics (Endurance) 1
Carouse 1
Diplomat 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 2
Language (Oynprith (Droyne)) 1
Language (Trokh (Aslan)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 3
Navigation 1
Science (Space Sciences/Astronomy) 1
Science (Life Sciences/Biology) 1
Science (Robotic Sciences/Cybernetics) 1
Science (Space Sciences/Planetology) 1
Science (Life Sciences/Xenology) 1
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 34
Scholar Field Researcher 31
Believer Mainstream Believer Lay Person01
Citizen Colonist Explorer56
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Charley McIntire Ally 4 0 0 0 Thaggeshi (M/19)
Bryan Hotty Ally 3 0 1 1 Pirian (M/76)
 
Term Age History
1 18 Became a Scholar (Physician).
1 19 Work for an eccentric but brilliant mentor, who becomes an Ally.
1 22 Promoted to Scholar (Physician) rank 1.
2 22 Continued as Scholar (Physician).
2 26 Assigned to work on a secret project for a patron or organisation.
2 26 Promoted to Scholar (Physician) rank 2.
3 26 Continued as Scholar (Physician).
3 29 Refuse to join a cheat in some fashion.
3 30 Promoted to Scholar (Physician) rank 3.
4 30 Attempted to change assignments.
4 30 Switched to Scholar (Field Researcher) with previous rank.
4 31 Caught cheating in some fashion, advancing Elmer Chambers's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4 31 An expedition or voyage goes wrong, leaving Elmer Chambers stranded in the wilderness.
4 31 Gain an Enemy
5 34 Attempted to change assignments.
5 34 Returned to Scholar (Physician).
5 37 Cheated in some fashion, advancing Elmer Chambers's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5 37 Gain an Enemy
5 38 Forced to muster out.
6 38 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 39 Good fortune
7 42 Voluntarily left Mainstream Believer
7 42 Became a Citizen (Colonist).
7 45 Advanced training in a specialist field.
7 46 Promoted to Citizen (Colonist) rank 1.
8 46 Continued as Citizen (Colonist).
8 49 Advanced training in a specialist field.
8 50 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
9 50 Continued as Citizen (Colonist).
9 51 Elmer Chambers is rewarded for Elmer Chambers's diligence or cunning.
9 54 Promoted to Citizen (Colonist) rank 3.
10 54 Continued as Citizen (Colonist).
10 57 Advanced training in a specialist field.
10 58 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
11 58 Continued as Citizen (Colonist).
11 60 Elmer Chambers learn something Elmer Chambers should not have – a corporate secret, a political scandal – which Elmer Chambers can profit from illegally.
11 62 Promoted to Citizen (Colonist) rank 5.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Citizen (Colonist).
12 64 A revolution, attack or other unusual event throws Elmer Chambers's life into chaos, forcing Elmer Chambers to leave the planet.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Retired.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 72 Aging Crisis. Owe 40,000 for medical bills.
15 76 Moved to a new world.
16 76 Aging Crisis. Owe 40,000 for medical bills.
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